Diana, Scorn of the Moon
1
0
Chaos Rune
10
0
Mind Rune
2
0
Targon's Peak
1
0
Rockfall Path
1
0
Abandoned Hall
1
0
Diana, Lunari
1
3
Seal of Discord
1
Gust
2
1
Stacked Deck
3
1
Stupefy
3
1
Flash
2
2
Ravenbloom Student
3
2
Ride the Wind
3
Sprite Fountain
3
Tideturner
2
2
Traveling Merchant
1
2
Treasure Hunter
2
2
Boots of Swiftness
1
3
Ezreal, Prodigy
3
Fizz, Trickster
2
Star-Crossed
1
Vex, Apathetic
2
4
The Harrowing
2
Soulgorger
1
Baron Nashor
2
Existential Dread
3
Flash
1
2
Hard Bargain
3
2
Moonfall
3
Guide
Play early game threats and try to hold up three mana to bluff the sig spell that isn’t in our main board.
Get baron into the graveyard by discarding it through Ezreal or traveling merchant.
Use one of the resurrection spells to get him back out for cheaper then his normal cost making all our units +2.
Play sprite fountains while baron is out to make sure we always have two units and can’t get culled. Bonus benefit the sprites are 5might instead of 3might.
Close the game out by lifting baron up on the winds of runeterra and dropping him on the opposing battlefield.
After game one, (hopefully up one win) we can pivot off Barron completely by siding him and the resurrection spells out for sig spells and anything we might deem necessary for the matchup.
confuse our opponent into siding for our game one Strat and abuse the aggro our deck has in game two to try to close out the match by double conquering every turn and holding once we are at point advantage.

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