Diana and her pet baron

Competitive
Noro
By Noro
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14
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UNL-197-1 OGN-289-1 SFD-216-1 UNL-205-1 UNL-079-1 OGN-204-1 OGN-183-1 OGN-183-1 OGN-183-1 OGN-169-1 OGN-169-1 OGN-095-1 OGN-095-1 OGN-095-1 OGN-103-1 OGN-103-1 OGN-103-1 OGN-173-1 OGN-173-1 OGN-173-1 OGN-185-1 OGN-199-1 OGN-199-1 OGS-011-1 OGS-011-1 SFD-130-1 SFD-130-1 UNL-078-1 UNL-078-1 UNL-078-1 SFD-133-1 SFD-140-1 SFD-140-1 SFD-149-1 SFD-149-1 SFD-149-1 UNL-128-1 UNL-150-1 UNL-150-1 OGN-198-1 OGN-198-1 OGN-196-1 UNL-147-1 UNL-147-1 OGN-166-1 OGN-166-1 OGN-166-1 OGN-166-1 OGN-166-1 OGN-166-1 OGN-166-1 OGN-166-1 OGN-166-1 OGN-166-1 OGN-089-1 OGN-089-1 UNL-134-1 UNL-134-1 UNL-134-1 OGS-011-1 SFD-136-1 SFD-136-1 SFD-136-1 UNL-198-1 UNL-198-1 UNL-198-1
Legend
Diana, Scorn of the Moon Diana, Scorn of the Moon 1 0
Runes (12)
Chaos Rune Chaos Rune 10 0
Mind Rune Mind Rune 2 0
Battlefields (3)
Targon's Peak Targon's Peak 1 0
Rockfall Path Rockfall Path 1 0
Abandoned Hall Abandoned Hall 1 0
Main Deck (40)
7
Champion Diana, Lunari Diana, Lunari 1 3
Seal of Discord Seal of Discord 1 Chaos 0
Gust Gust 2 1
Stacked Deck Stacked Deck 3 1
Stupefy Stupefy 3 1
Flash Flash 2 2
Ravenbloom Student Ravenbloom Student 3 2
Ride the Wind Ride the Wind 3 Chaos 2
Sprite Fountain Sprite Fountain 3 Mind 2
Tideturner Tideturner 2 2
Traveling Merchant Traveling Merchant 1 2
Treasure Hunter Treasure Hunter 2 2
Boots of Swiftness Boots of Swiftness 1 3
Ezreal, Prodigy Ezreal, Prodigy 3 Chaos 3
Fizz, Trickster Fizz, Trickster 2 Chaos 3
Star-Crossed Star-Crossed 1 Chaos 3
Vex, Apathetic Vex, Apathetic 2 4
The Harrowing The Harrowing 2 Chaos Chaos 6
Soulgorger Soulgorger 1 Chaos Chaos 8
Baron Nashor Baron Nashor 2 Chaos Chaos Chaos 10
Sideboard (10)
Existential Dread Existential Dread 3 Chaos 1
Flash Flash 1 2
Hard Bargain Hard Bargain 3 2
Moonfall Moonfall 3 Mind/Chaos 3

Guide

Play early game threats and try to hold up three mana to bluff the sig spell that isn’t in our main board.

Get baron into the graveyard by discarding it through Ezreal or traveling merchant.

Use one of the resurrection spells to get him back out for cheaper then his normal cost making all our units +2.

Play sprite fountains while baron is out to make sure we always have two units and can’t get culled. Bonus benefit the sprites are 5might instead of 3might.

Close the game out by lifting baron up on the winds of runeterra and dropping him on the opposing battlefield.

After game one, (hopefully up one win) we can pivot off Barron completely by siding him and the resurrection spells out for sig spells and anything we might deem necessary for the matchup.

confuse our opponent into siding for our game one Strat and abuse the aggro our deck has in game two to try to close out the match by double conquering every turn and holding once we are at point advantage.

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Card Image
Card-ID Card Name
Cost 0
Might 0
Power
Type Unknown
Color Default
Ability
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