Mel, Soul's Reflection
1
0
Mind Rune
8
0
Chaos Rune
4
0
Targon's Peak
1
0
Ravenbloom Conservatory
1
0
Abandoned Hall
1
0
Mel, Newly Awakened
2
Bellows Breath
2
Gust
3
1
Mesmerize
3
Rebuttal
3
Stacked Deck
3
1
Stupefy
3
1
Frigid Touch
2
2
Hextech Formula
2
2
Plundering Poro
2
2
Ravenbloom Student
3
2
Traveling Merchant
2
2
Diana, Lunari
3
3
Fizz, Trickster
2
Questionable Tome
2
3
Star-Crossed
2
Thousand-Tailed Watcher
1
Vex, Apathetic
2
4
Decree of Insight
2
1
Ravenbloom Prefect
2
3
Time Warp
1
Invert Timelines
1
Guide
Mel control by EGOCurrently in redaction
Deck goal
The goal of the deck is to control the board/battlefields with Ravenblooms or any other unit while debuffing the opponent unit with the Mel champion's unit and all our cheap spell.
You do not have to rush for the points by sacrificing your Ravenbloom, Diana or Mel, because when you are setup with some hands, you normally can hold battlefied and double conquer for the win.
Key interaction
Hextech Formula + Questionnable Tome
Those 2 cards provide 2 things :
- A way to enable to out Mel legends each turn
- Some draw, even if it seems quite expensive, when it is setup we have access at 1 or 2 cards by turn for 1/2 Energy
For the moment i have not find any other cards/combinations of cards for the empowering/draw.
Mel + Cheap spell
To Improve
Match-up vs hard deflect deck can be painful - seals ?

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