Fury Order Hook Darius Deck Guide

The Fury Order Darius deck is an off-meta choice in Riftbound that has managed to win a couple of community tournaments, beating some of the top performers in the meta. There are different ways to build this deck, but we’re taking a look at Batsu’s Hook Darius list that they managed to win first place in the Riftlabs tournament.
In this guide, we’ll go through all the cards in this deck, how they synergize with one another, and other cards you can include in your list or as a sideboard.
Legend

The Red Yellow Darius enables you to make more plays, which can set up a more aggressive strategy to overwhelm opponents in the early to mid-game.
By exhausting Darius, you can gain 1 Energy to make stronger plays, but we need to keep in mind Darius‘ keywords. The Reaction keyword means we can activate this ability during the opponent’s turn, which can be useful if we’re planning to play a Reaction or Action card. As for the Legion keyword, it forces us to play a card before we can activate Darius‘ +1 Energy, which means we can’t activate it as our first play to go for a high-cost card.
Decklist
Darius, Hand of Noxus
1
0
Fury Rune
6
0
Order Rune
6
0
The Arena's Greatest
1
0
Trifarian War Camp
1
0
Zaun Warrens
1
0
Seal of Unity
3
Cleave
3
1
Daring Poro
3
2
Falling Star
2
Hidden Blade
2
Trifarian Gloryseeker
3
2
Baited Hook
3
3
Faithful Manufactor
3
3
Vanguard Captain
3
Kai'Sa, Survivor
2
4
Noxus Hopeful
2
4
Spectral Matron
3
Vayne, Hunter
1
Darius, Trifarian
2
Draven, Showboat
3
Grand Strategem
2
How to Play
Champion

Darius Trifarian is the champion in this deck, acting as an aggressor to conquer a battlefield on the turn he’s played. Darius can ready himself and gain +2 Might when you play 2 cards in one turn. You want to play him when you can play a second card alongside him, turning him into a 7 Might unit that can immediately go for the attack and conquer a battlefield. The deck has multiple low-cost cards to play, so often, we’re able to go for the Darius play if we have 6 Runes + Legend ability available.
You can reactivate Darius‘s effect on future turns, so we can move him to base, trigger his Legion to ready him, and gain +2 Might for the turn and go for an attack on another battlefield to conquer it.
Battlefields



Since this deck can play aggressively thanks to the Legend’s effect, The Arena’s Greatest makes sense, giving both players 1 Point and speeding up the game for both players as they’ll need 7 more points to win.
Trifarian War Camp synergizes with your go wide strategy, using Recruits and Spectral Matron to develop multiple units and benefit from the +1 Might on each unit on Trifarian War Camp.
Zaun Warrens can fix your hand by discarding a card and drawing another. You also get to choose which card you discard, so you’ll choose the one you least need or can find use for when it’s in your discard.
Order Rune Gain

Seal of Unity costs 1 Order Power to play, so you are recycling a Rune to play it, which can slow down your upcoming turn. However, for the duration of the game, you can tap Seal of Unity to add 1 Order Power, which can be used as a Power cost for cards like Baited Hook. Seal of Unity allows us to make strong plays with Order power cost without worrying too much about the drawback, ensuring we continue to have enough Runes for future turns.
Keep in mind, you cannot use Seal of Unity‘s Order Rune as Energy; it’s strictly to be used as a Power cost.
Early Units



Daring Poro is an early aggressor, perfect for killing an opponent’s unit. When attacking, Daring Poro gains +1 Might thanks to its Assault keyword, turning it into a 3 Might unit, making it easier for you to conquer a battlefield.
Trifarian Gloryseeker is a 2 Might unit that gains a buff if you activate her Legion keyword, becoming more of a threat to the opposing player. As for Noxus Hopeful, he’s a 4-cost unit with 4 Might, but if you activate his Legion keyword, you get to decrease his cost by 2, making him a way easier unit to play and put pressure on the opposing player.
Going Wide


When going for Faithful Manufactor, you get to play a Recruit unit alongside her. Vanguard Captain is a stronger play that costs 1 Order Power more and requires you to trigger the Legion keyword to play her, developing a 3 Might unit and 2 Recruits where Vanguard Captain is played.

Spectral Matron is one of our strongest plays to create a strong presence on the board. When played, Spectral Matron can cheat out a 3-cost or less unit and no more than 1 Power cost from your trash. This means we get to play the likes of Vanguard Captain and trigger her ability to play out two recruit token units, developing multiple units in one turn.
Aggressors


Kai’Sa Survivor is one of your strongest aggressors. She’s a 4-cost Champion unit with 4 Might, capable of drawing you a card if she conquers a battlefield. This means we prioritize attacking and conquering a battlefield with her for the additional card draw, giving us the resources we need for a stronger late game.
You can pay 5 Energy and 1 Fury Power to play Kai’Sa Survivor with Accelerate, allowing you to attack with her on the turn she’s played. This is perfect for an aggressive turn that makes it harder for the opposing player to have a counterplay to answer your attack.
Since Kai’Sa is drawing us a card whenever she conquers, we often will return her to base once we hold a Battlefield, so we can later attack with her and trigger her conquer ability a second time.
Vayne Hunter is only a 2 Might unit, but thrives when she goes on the attack, activating her Assault 3 to become a 5 Might unit. She’s perfect to gain control of a battlefield your opponent is on, as she’ll enter Ready if your opponent controls a battlefield. Attacking with a 5 Might Vayne can be enough to conquer a battlefield, and from there, you can decide to keep Vayne on the battlefield or pay 1 Energy to return her to your hand. At the end of the day, she’s only 2 Might when defending, so you can opt to have her back in your hand to replay her Ready and go for another attack.

Draven Showboat is a 5-cost unit with only 3 Might, but gains 1 Might for each Point you have. The more points you’ve scored, the more frightening Draven becomes, potentially becoming a 10 Might unit in the late-game.
Hook Combo

Baited Hook Gear is a core part of this deck, enabling you to create a stronger board presence by trashing one of your units to look at the top 5 cards of your deck and play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost.
If we kill a 2 Might unit like Daring Poro or Faithful Manufactor, we get to play the likes of Vanguard Captain, Draven, or Vayne. However, killing a 3 Might unit gives us access to stronger cards like Kai’Sa and Spectral Matron.
Spells

Cleave is an Action Spell that gives one of your units Assault 3 keyword, meaning when they’re on the attack, they’ll gain +3 Might. This makes them more of a threat when they go for the attack, and can be exceptionally useful when played on a low Might unit to turn it into an attacker capable of conquering a battlefield.


Falling Star is an extremely strong damage spell that deals 3 damage to a unit, and it activates twice. You can kill two low-might units or target a higher-might unit twice.
As for Hidden Blade, ot kills a unit at a battlefield regardless of its cost or Might, but will in return draw 2 cards for the opposing player. You’re essentially weakening the board state by removing one of their key units, but giving them the resources that can put them ahead if the game stretches out too much. It’s an Action spell, so it can be activated during your opponent’s turn when they go for an attack, killing one of their units to weaken their attacks and get ahead.
You can choose to hide a Hidden Blade at a battlefield to dodge the 2 Energy cost, activating it later in the game, but this can be limiting.
Keep in mind that Hidden Blade can be used on one of your units, which lets you draw 2 cards to add more resources to your hand. You can kill one of your Recruit units to get the 2 draws.

The more units you have in play, the more threatening Grand Strategem becomes. You’re giving all your units a +5 Might boost, becoming powerful attackers that can guarantee you conquer battlefields. Usually, you’ll hold off on playing Grand Strategem until the late game, once you’ve established multiple units and want to go for the winning play.
Mulligan Tips
We’re looking for Seal of Unity and Baited Hook to make sure we can start going for our game plan as early as possible.
Daring Poro, if we’re going first. Vanguard Captain is also a strong play for the Recruits, and we want it in our discard for the Spectral Matron to cheat out.
Other Cards to Include – Sideboard



- Salvage is an answer for decks that heavily rely on a Gear as part of their strategy. You get to kill the Gear and draw a card, so you’re not losing on resources when you go for it.
- Void Seeker is a damage spell that deals 4 damage to an opponent’s unit at a battlefield, and you get to draw a card. So, you’re killing a unit or at least weakening it for one of your attackers to finish off, and drawing, so you’re not falling on resources.
- You can only play Cull the Weak during your turn, forcing each player to kill a unit. This is as strong as the board state; if your opponent has 1 or 2 strong units only, they’ll be forced to kill a valuable unit. On the other hand, you can sacrifice one of your Recruits to keep your strong units in play, making sure your opponent is losing more on the board from Cull the Weak. However, if they have a weak unit they can sacrifice, Cull the Weak finds less value, and probably is not worth playing.
Closing Words
Although the Fury Order Darius is less popular than the top meta decks like Master Yi and Kai’Sa, it remains a strong option to play in competitive tournaments, at least the local ones. We’ve seen this deck manage to win a couple of tournaments, and since it’s less popular, players aren’t too confident going up against it.




